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Figure 1 One of the participants testing the simulator
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Figure 2 Simulator realism as Figure
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Figure 4 Usefulness assessment related to participants'
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Discussion Increasing demands from patients, increasing needs for trained endoscopists, and increasing requirements for objective measurements of competence all serve to define a role for endoscopic simulators for training. The patient, the physician, and the payers will benefit from a preclinical endoscopy training by computer simulation. Until recently, however, the complexity of a colonoscopy "look and feel" has been unachievable within acceptable cost, and initial attempts have been expensive and mostly useless prototypes, never seen commercially available. Various mechanical models have been suggested, including a board-mounted "vacuum-cleaner tube", but very few of the aspects of a real colonoscopy were accurately rendered with such models. The rapid development in affordable computer power, together with advanced 3-D modeling software and surface-rendering techniques, has changed the situation substantially. Fuelled by the commercial potential in gaming software for such advances, these techniques have been applied by a number of ingenious small groups in medical training systems. Simbionix is one of several companies developing systems for gastrointestinal endoscopy, with a version already available for commercial distribution. However, before these systems can enjoy general acceptance, solid testing in a relevant context is crucial. We applied the system to such a setting, offering it to participants in a hands-on endoscopy training course. The number of evaluable procedures is limited, but we still believe that the feedback offered gives a valid impression of the user acceptance. The visual experience was generally regarded as good, as were the clinical scenarios depicted. The mechanical part, utilizing advanced force-feedback algorithms, still has a way to go, but the mere inclusion of a "feel" aspect of the procedure is a major step forward, together with the use of a real endoscope. Loop formation is still insufficiently modeled in the computer, and probably requires even more sophisticated algorithms than the ones presently applied. In addition, a number of the participants indicated that the introduction of the instrument was too "easy", allowing a continuous push technique not generally successful in real life. This type of feedback is obviously necessary for the continued development of the software. However, considering the rapid progress in other areas of software development, it is probably only a matter of time before these areas improve, given the excellent platform of an endo-scope, a computer with a screen, and the introduction of force-feedback support. Simulators, by definition, cannot surpass real-life experience. That is, however, not the issue. The participants in this survey generally saw an important place for endoscopy simulators in training and recertification. We agree, and we believe that active participation on the part of endoscopists at all levels of training is vital to ensure an optimal further development of this and other similar systems. Acknowledgments We thank Simbionix for making the GI-Mentor system available for this survey. References 1 Aabakken L, Osnes M, Rosseland AR, et al. Hands-on endoscopy training; an evaluation of the SADE endoscopy course. Endoscopy 1994; 27: 66 - 69 Corresponding Author L. Aabakken, M.D., Ph.D., B.C. Endoscopy 2000; 32 (11): 911-
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